FORM SD-01 · clip intake
SCOPE AI-generated character animation
RUNS in your browser · nothing uploaded
CORPUS 43 labelled clips

Intake · examination · findings · prescription

Make AI animations game-ready.

AI can now generate a character animation in minutes — but the raw output rarely survives contact with a game engine. SpriteDoctor runs it through a frame-by-frame health check and shows you exactly what’s wrong: frozen stretches, clipped limbs, camera drift, a loop that pops. Then it walks you through the fixes you approve — cutout, stabilisation, loop windows — and hands you a re-generation prescription for anything that can’t be repaired from the pixels. Confirm the result, export a game-ready sprite sheet straight into your engine.

Open a chartSix free tools

Specimenkie_a1_walk · 1280×720
One pass over our own test clip kie_a1_walk: the clip as generated, the health report this page really produces for it (captured from this build, not a mockup), and the transparent frames you get after confirming the cutout. Run it on your own clip in Sprite Studio.

How a finding is written down

Three marks, and only three. They are the difference between what we measured, what we suspect, and what we will not pretend to fix.

Marks
Measured, within toleranceThe reading and its number are printed beside it. Nothing to do.
SuspectedThe instrument saw something. It stays a suspicion until you look at the frames — and nothing touches your clip until you tick it in the fix plan.
Not fixable hereThe problem is in the source, not the pixels. You get a re-generation prescription in plain English, ready to paste into your generator.

Tools

Sprite Studio — upload a clip, get a frame-by-frame health report, confirm the fixes you want, export a sprite sheet. Below it, six single-purpose instruments. All free, all entirely in your browser.